Dimensions Night Launcher
| Item ID | 840032 | Name | Dimensions Night Launcher |
|
A grenade launcher imbued with rune magic.
_______________________ ATK +3% Increases damage of Wild Fire by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Wild Fire by additional 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Wild Fire by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Spiral Shooting by 45%. Increases Ranged Physical Damage by 10%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Wild Fire by additional (the sum of refine level)%. Casting Wild Fire has a chance to auto cast Level 1 Spiral Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK +5 [Grade C]: Damage of Wild Fire +15%. [Grade B]: Ranged Physical Damage +10%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Rifle Attack: 360 Weight: 280 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Dimen_NW_Launcher | ||
| Attack | 360 | Type | Weapon - Grenade Launcher | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 280 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_WILD_FIRE",.@sum;
if (getskilllv("NW_WILD_FIRE") > 0) {
bonus4 bAutoSpellOnSkill,"NW_SPIRAL_SHOOTING","NW_WILD_FIRE",getskilllv("NW_WILD_FIRE"),1000;
}
}
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