Golden Lord Launcher-LT
| Item ID | 840008 | Name | Golden Lord Launcher-LT |
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An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully.
Resonates with Hero's Boots-LT. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Dragon Tail by 20%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Round Trip by additional 35%. Increases Ranged Physical Damage by additional 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. Increases Physical Damage against enemies of every size by 15%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Golden_L_Launcher_LT | ||
| Attack | 350 | Type | Weapon - Grenade Launcher | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 240 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
bonus2 bSkillAtk,"RL_D_TAIL",20;
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RL_D_TAIL",35;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bPAtk,2; bonus bAtkRate,10; |
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bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
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