Poenitentia Ruina
| Item ID | 840006 | Name | Poenitentia Ruina |
|
A grenade launcher containing the pain of bereavement.
_______________________ ATK +10% _______________________ Increases damage of Spiral Shooting and Wild Fire by 10%. _______________________ For each 2 Refine Levels: Increases damage of Dragon Tail by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: Damage of Spiral Shooting and Wild Fire +5%. [Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1. [Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1. _______________________ Type: Grenade Launcher Attack: 370 Weight: 270 Weapon Level: 5 _______________________ Requirement: Base Level 230 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Ruina | ||
| Attack | 370 | Type | Weapon - Grenade Launcher | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 270 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_WILD_FIRE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
}
}
}
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