Poenitentia Ruina

Item ID 840006 Name Poenitentia Ruina
A grenade launcher containing the pain of bereavement.
_______________________
ATK +10%
_______________________
Increases damage of Spiral Shooting and Wild Fire by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Dragon Tail by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by additional 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Spiral Shooting and Wild Fire +5%.
[Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1.
[Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1.
_______________________
Type: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Night Watch
Weapon Level 5 Identifier Poenitentia_Ruina
Attack 370 Type Weapon - Grenade Launcher
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Rebellion
Range 9 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 270 Min Equip Level 230
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RL_D_TAIL",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
   bonus2 bSkillAtk,"NW_WILD_FIRE",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
      bonus2 bSkillAtk,"NW_WILD_FIRE",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
         bonus2 bSkillAtk,"NW_WILD_FIRE",5;
      }
   }
}