Patent Golden Lord Launcher
| Item ID | 840001 | Name | Patent Golden Lord Launcher |
|
A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully.
Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of against enemies of all elements by 15%. _______________________ When equipped with Great Hero's Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Golden_L_Launcher | ||
| Attack | 350 | Type | Weapon - Grenade Launcher | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 240 | Min Equip Level | 150 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_D_TAIL",15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",20;
}
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bDex,10; bonus bLongAtkRate,5; |
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bonus2 bSkillCooldown,"RL_D_TAIL",-1500; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3); |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12; |