Dim Glacier Gatling Gun
| Item ID | 830015 | Name | Dim Glacier Gatling Gun |
|
A gatling gun that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ MATK +200 _______________________ Type: Gatling Gun Attack: 350 Weight: 350 Weapon Level: 5 _______________________ Requirement: Base Level 230 Rebellion classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | D_Glacier_Gatling | ||
| Attack | 350 | Type | Weapon - Gatling Gun | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 350 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMatk,200; |
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
bonus2 bAddEle,Ele_All,20;
}
}
}
|
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|
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
|