Demon Slayer Shot-LT
| Item ID | 820007 | Name | Demon Slayer Shot-LT |
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An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero's Boots-LT. _______________________ Deals Splash Damage. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Banishing Buster and Shattering Storm by 30%. Increases Ranged Physical Damage by additional 10%. _______________________ Refine Level +9: Decreases Shattering Storm skill cooldown by 1 second. Increases damage of Banishing Buster and Shattering Storm by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%. Increases Physical Damage against enemies of every size by 15%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Demon_S_Shot_LT | ||
| Attack | 295 | Type | Weapon - Shotgun | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 230 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
bonus2 bSkillAtk,"RL_S_STORM",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bPAtk,2; bonus bAtkRate,10; |
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bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
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