Vivatus Fides Shotgun
| Item ID | 820006 | Name | Vivatus Fides Shotgun |
|
A shotgun reborn with the power of true faith through a ritual of purification.
_______________________ Deals Splash Damage. _______________________ Increases damage of Shattering Storm by 10%. _______________________ For each 3 Refine Levels: ATK +18 _______________________ Refine Level +7: Increases damage of Shattering Storm by additional 20%. _______________________ Refine Level +9: Decreases Shattering Storm skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Shattering Storm by additional 25%. _______________________ Refine Level +12: Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Shattering Storm +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. _______________________ Type: Shotgun Attack: 320 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 210 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Vivatus_F_Shotgun | ||
| Attack | 320 | Type | Weapon - Shotgun | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 210 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus2 bSkillAtk,"RL_S_STORM",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_S_STORM",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_S_STORM",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
|
||||
|
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5; |