Patent Demon Slayer Shot
| Item ID | 820001 | Name | Patent Demon Slayer Shot |
|
A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%. _______________________ Refine Level +9: When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Banishing Buster and Shattering Storm by 35%. _______________________ When equipped with Great Hero's Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Demon_S_Shot | ||
| Attack | 295 | Type | Weapon - Shotgun | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 230 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bSplashRange,1;
bonus bLongAtkRate,3*(.@r/2);
bonus bMaxSPrate,2*(.@r/3);
if (.@r>=7) {
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
if (.@r>=9) {
autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
}
if (.@r>=11) {
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35;
bonus2 bSkillAtk,"RL_S_STORM",35;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bDex,10; bonus bLongAtkRate,5; |
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bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6)); |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12; |