Furious Rifle
| Item ID | 810042 | Name | Furious Rifle |
|
A rifle imbued with the power of fury.
_______________________ Increases damage of Spiral Shooting by 10%. _______________________ Base Level at least 210: ATK +7%, ATK +70. _______________________ Base Level at least 220: Increases damage of Spiral Shooting by additional 5%. _______________________ Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Critical Damage by 10%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: Critical +10 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 10%. _______________________ When equipped with Furious Boots: Increases damage of Only One Bullet by 25%. _______________________ [Bonus by Grade] [Grade D]: Critical Damage +15%. [Grade C]: Damage of Spiral Shooting +5%. [Grade B]: Damage of Spiral Shooting +10%. [Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels. _______________________ Type: Rifle Attack: 250 Weight: 240 Weapon Level: 5 _______________________ Requirement: Base Level 205 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Rifle_Furious | ||
| Attack | 250 | Type | Weapon - Rifle | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 240 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bCritAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,4*(.@r/2);
bonus bAtkRate,4*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25; |
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bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25; |