Time Gap Night Revolver
| Item ID | 800042 | Name | Time Gap Night Revolver |
|
A revolver filled with magical power flowing from the gap of time.
_______________________ Critical +5 _______________________ Increases damage of Wild Shot by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Wild Shot by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15, C.RATE +5. _______________________ Refine Level +11: Increases damage of Wild Shot by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Night Watch): Increases damage of Magazine for One by 25%. Increases Ranged Physical Damage by 15%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Magazine for One by additional (the sum of refine level)%. Decreases Wild Shot skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.ATK +5 [Grade C]: Damage of Wild Shot +15%. [Grade B]: Ranged Physical Damage +10%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Revolver Attack: 260 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Time_Gap_Revolver_NW | ||
| Attack | 260 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 230 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"NW_WILD_SHOT",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,20;
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_WILD_SHOT",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_SHOT",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",.@sum;
bonus2 bSkillCooldown,"NW_WILD_SHOT",-200;
}
|