Devil Hunter
| Item ID | 800027 | Name | Devil Hunter |
|
A revolver that has killed countless demons.
_______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: Critical +10 _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver Attack: 250 Weight: 170 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Devil_Hunter | ||
| Attack | 250 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 170 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus bCritAtkRate,25; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
|