Flush Bolt Revolver
| Item ID | 800016 | Name | Flush Bolt Revolver |
|
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ Increases Ranged Physical damage by 15%. Increases damage of Fire Dance and Only One Bullet by 20%. _______________________ Refine Level +7: ATK +90 Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Increases damage of Fire Dance by additional 20%. Increases damage of Only One Bullet by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Fire Dance and Only One Bullet by 20. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. Increases damage of Fire Dance and Only One Bullet by additional 10%. Increases SP Consumption of Fire Dance and Only One Bullet by additional 20. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Fire Dance and Only One Bullet +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Fire Dance and Only One Bullet +10%. _______________________ Type: Revolver Attack: 220 Weight: 180 Weapon Level: 5 _______________________ Requirement: Base Level 250 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HGUN | ||
| Attack | 220 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 180 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
}
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