Poenitentia Foramen
| Item ID | 800011 | Name | Poenitentia Foramen |
|
A pistol containing the pain of bereavement.
_______________________ ATK +10% _______________________ Increases damage of Only One Bullet and Magazine for One by 10%. _______________________ For each 2 Refine Levels: Increases damage of Fire Dance by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Fire Dance by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. _______________________ [Bonus by Grade] [Grade D]: Damage of Only One Bullet and Magazine for One +5%. [Grade C]: Damage of Only One Bullet and Magazine for One +3%, P.ATK +1. [Grade B]: Damage of Only One Bullet and Magazine for One +12%, CON +1. _______________________ Type: Revolver Attack: 220 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 230 Night Watch |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Foramen | ||
| Attack | 220 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
bonus2 bSkillAtk,"RL_FIREDANCE",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
}
}
}
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