Patent Crimson Rose
| Item ID | 800002 | Name | Patent Crimson Rose |
|
A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fire Dance by 2%. _______________________ Refine Level +7: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: When Heat Barrel is used: Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. _______________________ When equipped with Great Hero's Boots: DEX +10, ATK +7%. _______________________ Type: Revolver Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Crimson_Rose | ||
| Attack | 200 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 150 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2;
if (.@r>=7) {
bonus bAtkRate,5;
bonus bLongAtkRate,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_FIREDANCE",25;
autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL";
}
if (.@r>=11) {
bonus bDelayrate,-10;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bDex,10; bonus bAtkRate,7; |
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bonus bAtkRate,10; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus bLongAtkRate,(readparam(bStr)/4); |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12; |