Narcissus Bow-LT
| Item ID | 700049 | Name | Narcissus Bow-LT |
|
An improved version of the bow that contains the biography of a hero who was active in an ancient battle.
Resonates with Hero's Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Severe Rainstorm by 20%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases damage taken from enemies of every size by 20%. Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archer and Rogue classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Narcis_Bow_LT | ||
| Attack | 210 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Archer, Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11) {
bonus2 bSubSize,Size_All,20;
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
|
||||
|
bonus bPAtk,2; bonus bAtkRate,10; |