Scarlet Leather Dragon Bow-LT
| Item ID | 700046 | Name | Scarlet Leather Dragon Bow-LT |
|
An improved version of the bow made by adding red dragon skin to the bow of a strong material.
Resonates with Hero's Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Aimed Bolt by 20%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by additional 30%. Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases After Skill Delay by additional 8%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Scalet_Dragon_L_Bow_LT | ||
| Attack | 200 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 90 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
|
||||
|
bonus bPAtk,2; bonus bAtkRate,10; |