Thanatos Bow-AD
| Item ID | 700029 | Name | Thanatos Bow-AD |
|
Thanos' bow remodeled with the addition of Tim Artnard's technology.
_______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Sharp Shooting by 5%. _______________________ Refine Level +7: Increases Critical Damage by 15%. Increases damage of Sharp Shooting by additional 10%. _______________________ Refine Level +9: Critical +15 Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2%, Damage of Crescive Bolt +10%. [Grade C]: ATK +3%, P.ATK +1. [Grade B]: Damage of Crescive Bolt +10%. _______________________ Type: Bow Attack: 230 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Bow_AD | ||
| Attack | 230 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 200 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3);
if (.@r>=7) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bDelayrate,-5;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2); |
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bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; bonus bLongAtkRate,2*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20; bonus bLongAtkRate,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25; bonus bLongAtkRate,6*(.@r/2); |
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
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bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
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bonus bDelayrate,-5; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; |