Poenitentia Vatia
| Item ID | 700025 | Name | Poenitentia Vatia |
|
A bow containing the pain of bereavement.
_______________________ ATK +10% _______________________ Increases damage of Rhythm Shooting by 10%. _______________________ For each 2 Refine Levels: Increases damage of Severe Rainstorm by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: Damage of Rhythm Shooting +5%. [Grade C]: Damage of Rhythm Shooting +8%, P.ATK +1. [Grade B]: Damage of Rhythm Shooting +12%, CON +1. _______________________ Type: Bow Attack: 250 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 230 Troubadour and Trouvere |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenetentia_Vatia | ||
| Attack | 250 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12;
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2); |