Patent Scarlet Dragon Leather Bow
| Item ID | 700019 | Name | Patent Scarlet Dragon Leather Bow |
|
A bow made of red dragon's leather on a highly elastic material.
The dragon's power was inhabited and began to show its natural abilities. It resonates with Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Skill Delay by 4%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases Physical Damage against enemies of all size enemies by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero's Boots: DEX +10, ATK +7% _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Scalet_Dragon_L_Bow | ||
| Attack | 200 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 90 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bAddSize,Size_All,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus bVariableCastrate,-10;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bDex,10; bonus bAtkRate,7; |
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bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12; |
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bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12; |