Triangle Bomb Booster Bow
| Item ID | 700014 | Name | Triangle Bomb Booster Bow |
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A Bow designed to help adventurers grow.
_______________________ Cannot be refined normally. _______________________ ATK +2% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each 2 Levels of Vulture's Eye: Decreases After Skill Delay by 1%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases damage of Triangle Shot and Feint Bomb by 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +13: Increases damage of Triangle Shot and Feint Bomb by additional 25%. _______________________ Type: Bow Attack: 210 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | TB_B_Bow | ||
| Attack | 210 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bDelayrate,-1*(getskilllv("AC_VULTURE")/2);
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
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