Patent Narcissus Bow
| Item ID | 700013 | Name | Patent Narcissus Bow |
|
A bow that contains the history of ancient war hero.
The aura, which became more intense, began to show its natural ability. It resonates with Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 15%. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by additional 10%. Increases Ranged Physical Damage by additional 15%. _______________________ When equipped with Great Hero's Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 3rd Archer classes and Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Narcis_Bow | ||
| Attack | 210 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Archer, Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
if (.@r>=11) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
bonus2 bWeaponDamageRate,W_BOW,15;
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bDex,10; bonus bLongAtkRate,5; |
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bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(readparam(bAgi)+readparam(bDex))/12; |
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|
bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(readparam(bAgi)+readparam(bDex))/12; |