Booster Bow
| Item ID | 700001 | Name | Booster Bow |
|
A special bow prepared for your rapid growth.
_______________________ Critical +10 MaxHP +3% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Up to Base Level 180) _______________________ Refine Level +7: For each Level of Wind Walk: Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Attack Booster Plate, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring: ASPD +2 Increases Critical Damage by 10%. For each 15 Base Level: Increases damage of Sharp Shooting by 1%. (Up to Base Level 180) When using True Sight: Increases damage of Sharp Shooting by additional 20% for 60 seconds. _______________________ When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch: MaxHP +10% Decreases After Skill Delay by 15%. For each 15 Base Level: Increases damage of Aimed Bolt by 2%. (Up to Base Level 180) When using True Sight: Increases damage of Aimed Bolt by additional 35% for 60 seconds. _______________________ Type: Bow Attack: 160 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Boost_Bow | ||
| Attack | 160 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus bCritical,10;
bonus bMaxHPrate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
bonus bAspdRate,getskilllv("SN_WINDWALK");
}
if (.@r>=9) {
bonus bLongAtkRate,10;
}
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| Set | Script | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
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bonus bMaxHPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT";
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