Opened Illusion Huuma Fluttering Snow

Item ID 650043 Name Opened Illusion Huuma Fluttering Snow
None
Weapon Level 4 Identifier aegis_650043
Attack 255 Type Weapon - Fuuma Shuriken
MATK 240 Equip Locations Two-Handed
Defense 0 Equippable Jobs Ninja, Kagerou / Oboro
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 120 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bVariableCastrate,-3*(.@r/2);
if (.@r>=7)
   bonus bVariableCastrate,-5;
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   if (BaseLevel>=150) {
       bonus bBaseAtk,(min(BaseLevel,170)*3);
       bonus bMatk,(min(BaseLevel,170)*3);
   }
}

Set Script
Opened Illusion Muffler
Opened Illusion Huuma Fluttering Snow
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
   bonus2 bSkillAtk,"NJ_HUUMA",10;
}
Opened Illusion Ancient Cape
Opened Illusion Huuma Fluttering Snow
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
   bonus2 bSkillAtk,"NJ_HUUMA",10;
}
Opened Illusion Survivor's Manteau
Opened Illusion Huuma Fluttering Snow
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
   bonus2 bSkillAtk,"NJ_HUUMA",10;
}