Patent Huuma Shuriken Clearness
| Item ID | 650004 | Name | Patent Huuma Shuriken Clearness |
|
A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength. It resonates with Great Hero's Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against enemies of Fire, Shadow and Holy element by 20%. Increases Physical Damage against enemies of Undead, Demon and Angel race by 20%. _______________________ When equipped with Great Hero's Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Huuma Shuriken Attack: 290 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Humma_Clear | ||
| Attack | 290 | Type | Weapon - Fuuma Shuriken | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Ninja, Kagerou / Oboro | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 230 | Min Equip Level | 150 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
bonus2 bSkillAtk,"KO_HUUMARANKA",30;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
bonus2 bAddEle,Ele_Fire,20;
bonus2 bAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bAddRace,RC_Angel,20;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bStr,10; bonus bLongAtkRate,5; |
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bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6)); |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12; |