Muqaddas Jaydukhar
| Item ID | 640046 | Name | Muqaddas Jaydukhar |
|
An two-handed staff created by combining holy relics and magical powers.
_______________________ Indestructible in battle _______________________ MATK +330 MATK +5% Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Water element by 10%. _______________________ Refine Level +9: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ Refine Level +11: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. [Grade C]: Magical Damage against enemies of Medium size +15%. [Grade B]: Magical Damage against enemies of Large size +15%. [Grade A]: S.MATK +5 _______________________ Type: Two-Handed Staff Attack: 80 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 250 Arch Mage |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Mocadas_Stem | ||
| Attack | 80 | Type | Weapon - Two-Handed Staff | ||
| MATK | 300 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAddSize,Size_Small,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_Medium,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddSize,Size_Large,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,5;
}
}
}
}
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