Muqaddas Jaydukhar

Item ID 640046 Name Muqaddas Jaydukhar
An two-handed staff created by combining holy relics and magical powers.
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Indestructible in battle
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MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
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Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
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Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
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Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
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[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
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Type: Two-Handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 250
Arch Mage
Weapon Level 5 Identifier Mocadas_Stem
Attack 80 Type Weapon - Two-Handed Staff
MATK 300 Equip Locations Two-Handed
Defense 0 Equippable Jobs Wizard
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 200 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
      bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
      bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
      bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
      bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
      bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
         bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
         bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
         bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
         bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
         bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAddSize,Size_Small,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_Medium,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddSize,Size_Large,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,5;
         }
      }
   }
}