Iron Staff-LT
| Item ID | 640027 | Name | Iron Staff-LT |
|
An improved version of the staff made of otherworldly metal.
Resonates with Hero's Boots-LT. _______________________ Indestructible in battle _______________________ MATK +235 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain and Gravitation Field by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. Increases Magical Damage with Neutral, Earth and Fire element by 20%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Increases damage of Comet by 30%. _______________________ Refine Level +11: Increases Magical Damage against enemies of every size by 20%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Iron_Staff_LT | ||
| Attack | 100 | Type | Weapon - Two-Handed Staff | ||
| MATK | 235 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
bonus2 bSkillAtk,"WL_COMET",30;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,20;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"HW_GRAVITATION",12*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3);
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
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||||
|
bonus bSMatk,2; bonus bMatkRate,10; |