Avenger-LT
| Item ID | 620015 | Name | Avenger-LT |
|
An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge.
Resonates with Hero's Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Tornado by 40%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 15%. Increases Physical Damage against enemies of every size by 20%. _______________________ Refine Level +11: Decreases damage taken from enemies of every element by 20%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Melee and Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2 _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Avenger_LT | ||
| Attack | 290 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 700 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus2 bSubEle,Ele_All,20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bPAtk,2; bonus bAtkRate,10; |
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bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
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