Thanatos Axe-AD
| Item ID | 620009 | Name | Thanatos Axe-AD |
|
Thanos' two-handed axe remodeled with the addition of Tim Artnard's technology.
_______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 7%. _______________________ Refine Level +7: Decreases After Skill Delay by 10%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Axe Boomerang by 15%. Increases damage of Axe Tornado by additional 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2%, Damage of Axe Stomp +10%. [Grade C]: ATK +3%, P.ATK +1. [Grade B]: Damage of Axe Stomp +10%. _______________________ Type: Two-Handed Axe Attack: 350 Weight: 600 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Axe_AD | ||
| Attack | 320 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 600 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",7*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",45;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddRace,RC_Insect,15; bonus2 bAddRace,RC_Fish,15; bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"MT_AXE_STOMP",15; bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",20; bonus2 bSkillAtk,"MT_AXE_STOMP",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"MT_AXE_STOMP",25; bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddRace,RC_Insect,10; bonus2 bAddRace,RC_Fish,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; bonus2 bAddRace,RC_Dragon,10; bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2); |
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bonus2 bSkillCooldown,"MT_AXE_STOMP",-400; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"MT_AXE_STOMP",10; |