Poenitentia Ascia
| Item ID | 620006 | Name | Poenitentia Ascia |
|
A huge axe containing the pain of bereavement.
_______________________ Indestructible in battle _______________________ ATK +10% _______________________ Increases damage of Axe Stomp by 10%. _______________________ For each 2 Refine Levels: Increases damage of Axe Tornado by 3%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases damage of Axe Tornado by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. _______________________ [Bonus by Grade] [Grade D]: Damage of Axe Stomp +5%. [Grade C]: Damage of Axe Stomp +8%, P.ATK +1. [Grade B]: Damage of Axe Stomp +12%, POW +2. _______________________ Type: Two-Handed Axe Attack: 325 Weight: 325 Weapon Level: 5 _______________________ Requirement: Base Level 230 Meister |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Ascia | ||
| Attack | 325 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 320 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_AXETORNADO",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"MT_AXE_STOMP",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"MT_AXE_STOMP",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"MT_AXE_STOMP",12;
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2); bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/2); |