Patent Avenger
| Item ID | 620004 | Name | Patent Avenger |
|
A Two-Handed Axe created by top class blacksmith whose had revenge desire.
Seeing the sharp ax blade, he began to show his natural ability. It resonates with Great Hero's Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Boomerang by 40%. Decreases Cross Slash skill cooldown by 1 sec. _______________________ Refine Level +9: Increases Physical Damage against enemies of all size monsters by 15%. _______________________ Refine Level +11: Decreases Physical and Magical Damage from against enemies of all elements by 5%. _______________________ When equipped with Great Hero's Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 4 _______________________ Requirement: Base Level 150 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Avenger | ||
| Attack | 290 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 700 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
}
if (.@r>=11) {
bonus2 bSubEle,Ele_All,20;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bStr,10; bonus bAtkRate,7; |
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.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12; |