Power Swing Booster Axe
| Item ID | 620003 | Name | Power Swing Booster Axe |
|
A Two-Handed Axe designed to help adventurers grow.
_______________________ Cannot be refined normally. _______________________ Indestructible in battle _______________________ ATK +2% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each Level of Weaponry Research: Increases Melee Physical Damage by 1%. _______________________ Refine Level +9: Decreases Axe Tornado skill cooldown by 1 second. Increases damage of Axe Tornado and Power Swing by 25%. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. Increases Physical Damage against enemies of every size by 20%. _______________________ Refine Level +13: Increases damage of Axe Tornado and Power Swing by additional 15%. _______________________ Type: Two-Handed Axe Attack: 300 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | PT_B_Axe | ||
| Attack | 300 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");
}
if (.@r>=9) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"NC_POWERSWING",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,20;
bonus bDelayrate,-10;
}
if (.@r>=13) {
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
}
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