Thanatos Katar-AD
| Item ID | 610019 | Name | Thanatos Katar-AD |
|
Thanos' katar remodeled with the addition of Tim Artnard's technology.
_______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Counter Slash by 7%. _______________________ Refine Level +7: Decreases After Skill Delay by 12%. Increases damage of Counter Slash by additional 15%. _______________________ Refine Level +9: ATK +5% Increases damage of Rolling Cutter by 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3%, Damage of Impact Crater +10%. [Grade C]: After Skill Delay -5%, P.ATK +1. [Grade B]: Damage of Impact Crater +10%. _______________________ Type: Katar Attack: 250 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Katar_AD | ||
| Attack | 250 | Type | Weapon - Katar | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 200 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"GC_COUNTERSLASH",7*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
if (.@r>=9) {
bonus bAtkRate,5;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bDelayrate,-5;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2); |
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bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25; bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2); |
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bonus bPerfectHitAddRate,20; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GC_COUNTERSLASH",20; |