Riot Chip
| Item ID | 5965 | Name | Riot Chip |
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A high performance IC chip. Has ability to activate special effects.
_______________________ Decreases Fixed Casting Time by 50%. _______________________ For each Refine Level: MATK +1% _______________________ When equipped with Broken Chip(Green): Decreases After Skill Delay by 15%. _______________________ When equipped with EarthBroken Chip(Red): Decreases Variable Casting Time by 20%. _______________________ When enchanted with Fire Property Reactor: Increases Physical Damage against enemies of Fire elemental by 10%. _______________________ When enchanted with Water Property Reactor: Increases Physical Damage against enemies of Water elemental by 10%. _______________________ When enchanted with Earth Property Reactor: Increases Physical Damage against enemies of Earth elemental by 10%. _______________________ When enchanted with Wind Property Reactor: Increases Physical Damage against enemies of Wind elemental by 10%. _______________________ When enchanted with Supportive Reactor Frozen: MaxHP +1000 _______________________ When enchanted with Fire Resistance Reactor: Decreases damage taken from Fire elemental attacks by 25%. _______________________ When enchanted with Water Resistance Reactor: Decreases damage taken fromWater elemental attacks by 25%. _______________________ When enchanted with Earth Resistance Reactor: Decreases damage taken fromEarth elemental attacks by 25%. _______________________ When enchanted with Wind Resistance Reactor: Decreases damage taken fromWind elemental attacks by 25%. _______________________ When enchanted with Recovery Reactor 101: Every 5 seconds, restore 1500 HP _______________________ When enchanted with Recovery Reactor 102: Every 5 seconds, restore 25 SP _______________________ When enchanted with Recovery Reactor 201: Increases HP Recovery Rate by 350% _______________________ When enchanted with Recovery Reactor 202: Increases SP Recovery Rate by 50% _______________________ When enchanted with Supportive Reactor STR: ATK +3% _______________________ When enchanted with Supportive Reactor INT: MATK +3% _______________________ When enchanted with Supportive Reactor DEF: DEF +500 _______________________ When enchanted with Supportive Reactor Perfect: Perfect Dodge +2 _______________________ When enchanted with Supportive Reactor Attack: ATK +15 _______________________ When enchanted with Supportive Reactor Magic: MATK +15 _______________________ When enchanted with Supportive Reactor MaxHP: MaxHP +7500 _______________________ When enchanted with Supportive Reactor MaxSP: MaxSP +150 _______________________ When enchanted with Supportive Reactor ASPD: ASPD +1 _______________________ When enchanted with A-Tolerance: For each Refine Level: Decreases damage taken from Demi-Human and Formless race by 1%. _______________________ When enchanted with A-Hit: For each 3 Refine Levels: HIT +5 _______________________ When enchanted with A-Flee: Every 3 Refine Levels FLEE +5 _______________________ When enchanted with A-MDEF: MDEF +20 _______________________ When enchanted with either S-Atk, S-Matk, S-Avoid, S-MaxHP, S-Quick or S-Cri: For each 2 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ When enchanted with either Z-Knockback, Z-Immortal, Z-Killgain, Z-Reincarnation, Z-NoDispell, Z-Clairvoyance or Z-CastFixed: For each 2 Refine Levels: MaxHP +1% _______________________ When equipped with Accelerator Chip: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% MATK +10% Ignores physical and magical defense of all monsters by 30%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Riot_Chip_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bFixedCastrate,-50; .@r = getrefine(); bonus2 bAddClass,Class_All,.@r; bonus2 bMagicAddClass,Class_All,.@r; |
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| Set | Script | ||||
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bonus bAtkRate,3; |
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bonus bAspd,1; |
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bonus2 bAddEle,Ele_Water,10; |
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bonus bDelayrate,-15; |
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bonus bVariableCastrate,-20; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; |
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bonus bMdef,20; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
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bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; |
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bonus2 bAddEle,Ele_Fire,10; |
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bonus2 bAddEle,Ele_Earth,10; |
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bonus2 bAddEle,Ele_Wind,10; |
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bonus2 bSubEle,Ele_Fire,25; |
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bonus2 bSubEle,Ele_Water,25; |
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bonus2 bSubEle,Ele_Earth,25; |
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bonus2 bSubEle,Ele_Wind,25; |
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bonus2 bHPRegenRate,1500,5000; |
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bonus2 bSPRegenRate,25,5000; |
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bonus bHPrecovRate,350; |
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bonus bSPrecovRate,50; |
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bonus2 bMagicAddClass,Class_All,3; |
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bonus bDef,500; |
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bonus bFlee2,2; |
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bonus bBaseAtk,15; |
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bonus bMatk,15; |
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bonus bMaxHP,7500; |
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bonus bMaxSP,150; |
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bonus bMaxHP,1000; |