Octopus Hat
| Item ID | 5938 | Name | Octopus Hat |
|
A hat made based of sea creature.
_______________________ MDEF +8 _______________________ Increases recovery amount gained from Fresh Fish by 50%. Increases recovery amount gained from Sashimi and Sushi by 125%. _______________________ Refine Level +5: Increases recovery amount gained from Fresh Fish by 50%. Increases recovery amount gained from Sashimi and Sushi by 125% _______________________ Refine Level +6: Increases recovery amount gained from Fresh Fish by 50%. Increases recovery amount gained from Sashimi and Sushi by 125% _______________________ Refine Level +7: Increases recovery amount gained from Fresh Fish by 50%. Increases recovery amount gained from Sashimi and Sushi by 125%. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 8 Position: Upper Weight: 88 Armor Level: 1 _______________________ Requirement: Base Level 60 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Octopus_Hat_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 8 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 88 | Min Equip Level | 60 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,8;
bonus bUnbreakableHelm,1;
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
.@r = getrefine();
if (.@r>=5) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}
if (.@r>=6) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}
if (.@r>=7) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}
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