Opened Illusion Iron Driver

Item ID 590066 Name Opened Illusion Iron Driver
None
Weapon Level 4 Identifier aegis_590066
Attack 255 Type Weapon - Mace
MATK 255 Equip Locations Main Hand
Defense 0 Equippable Jobs Priest
Range 1 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 120 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bVariableCastrate,-3*(.@r/2);
bonus bAspdRate,3*(.@r/2);
if (BaseLevel>=150) {
   bonus bBaseAtk,(min(BaseLevel,170)*3);
   bonus bMatk,(min(BaseLevel,170)*3);
}
if (.@r>=7) {
   bonus bVariableCastrate,-5;
   bonus bAspdRate,5;
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Set Script
Opened Illusion Muffler
Opened Illusion Iron Driver
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}
Opened Illusion Ancient Cape
Opened Illusion Iron Driver
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}
Opened Illusion Survivor's Manteau
Opened Illusion Iron Driver
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}