Dim Glacier Mace

Item ID 590047 Name Dim Glacier Mace
A mace that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
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Indestructible in battle
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MATK +210
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Type: Mace
Attack: 210
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Swordman, Merchant and Acolyte classes
Weapon Level 5 Identifier D_Glacier_Mace
Attack 210 Type Weapon - Mace
MATK 210 Equip Locations Main Hand
Defense 0 Equippable Jobs Swordman, Acolyte, Merchant, Knight, Priest, Blacksmith, Crusader, Monk, Alchemist
Range 1 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 180 Min Equip Level 230
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bUnbreakableWeapon;

Set Script
Dim Glacier Armor
Dim Glacier Boots
Dim Glacier Manteau
Dim Glacier Mace
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bPAtk,6;
   bonus bPow,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bPAtk,5;
      bonus bPow,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,4;
         bonus bPow,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Mace
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}