Thanos Hammer-AD
| Item ID | 590020 | Name | Thanos Hammer-AD |
|
Thanos' hammer remodeled with the addition of Tim Artnard's technology.
_______________________ Indestructible in battle _______________________ MATK +190 _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 18%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: ATK +5%, MATK +5% Increases damage of Duple Light by additional 30%. _______________________ Refine Level +11: Increases damage against enemies of every size by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3%, Damage of Petitio +10%. [Grade C]: Ranged Physical Damage +15%, P.ATK +1. [Grade B]: Damage of Petitio +10%. _______________________ Type: Mace Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Hammer_AD | ||
| Attack | 200 | Type | Weapon - Mace | ||
| MATK | 190 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Priest | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",18*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",18*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bAspdRate,10;
if (.@r>=9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",30;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2); |
||||
|
bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; bonus2 bSkillAtk,"CD_PETITIO",15; bonus bLongAtkRate,2*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20; bonus2 bSkillAtk,"CD_PETITIO",20; bonus bLongAtkRate,4*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; bonus2 bSkillAtk,"CD_PETITIO",25; bonus bLongAtkRate,6*(.@r/2); |
||||
|
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",15;
}
|
||||
|
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",15;
}
|
||||
|
bonus bLongAtkRate,20; bonus bCritical,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"CD_PETITIO",10; |