Poenitentia Pendulus
| Item ID | 590017 | Name | Poenitentia Pendulus |
|
A mace containing the pain of bereavement.
_______________________ ATK +10% _______________________ Increases damage of Acidified Zone (Fire/Water/Wind/Ground) by 10%. _______________________ For each 2 Refine Levels: Increases damage of Cart Tornado by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 25%. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: Damage of Acidified Zone (Fire/Wind) +5%. [Grade C]: Damage of Acidified Zone (Water/Ground) +8%, P.ATK +1. [Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%, POW +2. _______________________ Type: Mace Attack: 195 Weight: 165 Weapon Level: 5 _______________________ Requirement: Base Level 230 Biolo |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Pendulus | ||
| Attack | 195 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 165 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"GN_CART_TORNADO",25;
if (.@r>=11) {
bonus bShortAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8*(.@r/2); |
||||
|
bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; skill "MG_SAFETYWALL",5; |