Poenitentia Clava
| Item ID | 590016 | Name | Poenitentia Clava |
|
A axe containing the pain of bereavement.
_______________________ Indestructible in battle _______________________ ATK +10% _______________________ Increases damage of Axe Stomp by 10%. _______________________ For each 2 Refine Levels: Increases damage of Knuckle Boost by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Vulcan Arm by 25%. _______________________ Refine Level +11: Increases damage of Arm Cannon by 25%. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +2%. [Grade C]: Ranged Physical Damage +3%. [Grade B]: Damage of Arm Cannon +12%, P.ATK +1. _______________________ Type: One-Handed Axe Attack: 205 Weight: 180 Weapon Level: 5 _______________________ Requirement: Base Level 230 Meister |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Clava | ||
| Attack | 205 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 180 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",(.@r/2)*5;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_VULCANARM",25;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bLongAtkRate,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2); bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2); |
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bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; skill "MG_SAFETYWALL",5; |