Patent Meteor Striker
| Item ID | 590011 | Name | Patent Meteor Striker |
|
A hammer made of rare ores found in a meteorite.
Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero's Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 15%. _______________________ Refine Level +9: Increases damage of Arm Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero's Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Meteor_Striker | ||
| Attack | 320 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 350 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
if (.@r>=7) {
bonus2 bSkillAtk,"NC_VULCANARM",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus bVariableCastrate,-15;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bStr,10; bonus bLongAtkRate,5; |
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bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12; |
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bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12; |