Flush Safety Whip

Item ID 580034 Name Flush Safety Whip
A Safety Whip enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.
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Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%.
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Type: Whip
Attack: 200
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 250
Trouvere
Weapon Level 5 Identifier F_Ein_1HWHIP
Attack 200 Type Weapon - Whip
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Bard / Dancer
Range 2 Equip Gender Female
Slots 2 Equip Upper None
Weight 140 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
      bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
      bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
         bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
         bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
            bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
         }
      }
   }
}