Thanatos Whip-AD

Item ID 580016 Name Thanatos Whip-AD
Thanos' whip remodeled with the addition of Tim Artnard's technology.
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Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases damage of Severe Rainstorm by additional 15%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Rhythm Shooting +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Rhythm Shooting +10%.
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Type: Whip
Attack: 220
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Wanderer
Weapon Level 5 Identifier Thanos_Whip_AD
Attack 220 Type Weapon - Whip
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Bard / Dancer
Range 2 Equip Gender Female
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 100 Min Equip Level 190
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
      }
   }
}

Set Script
Thanos Shooter Helmet
Thanatos Whip-AD
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2);
Thanos Shooter Helmet-LT
Thanatos Whip-AD
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Earth Magic (Sniper) Lv. 1
Thanatos Whip-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
bonus bLongAtkRate,2*(.@r/2);
Earth Magic (Sniper) Lv. 2
Thanatos Whip-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
bonus bLongAtkRate,4*(.@r/2);
Earth Magic (Sniper) Lv. 3
Thanatos Whip-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus bLongAtkRate,6*(.@r/2);
Thanos Boots (Shooter)
Thanatos Whip-AD
bonus bVariableCastrate,-30;
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;