Light Power Harp
| Item ID | 570037 | Name | Light Power Harp |
|
An instrument that absorbs light and emits it as music.
_______________________ ATK +5%, CON +2 Increases damage of Rhythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rhythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rhythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rhythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Musical Instrument Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Troubadour |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Light_Power_Harp | ||
| Attack | 200 | Type | Weapon - Musical Instrument | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
if (.@r>=5) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; |
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
|