Crime Violin
| Item ID | 570036 | Name | Crime Violin |
|
A violin that generates powerful power from the accumulation of evil spirits.
_______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Musical Instrument Attack: 120 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Troubadour |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Crime_Violine | ||
| Attack | 120 | Type | Weapon - Musical Instrument | ||
| MATK | 220 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 110 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@r>=5) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_SOUNDBLEND",15;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"TR_SOUNDBLEND",20; bonus2 bSkillAtk,"TR_METALIC_FURY",15; |
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
|