Crime Violin

Item ID 570036 Name Crime Violin
A violin that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage with every element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
_______________________
Type: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Troubadour
Weapon Level 5 Identifier Crime_Violine
Attack 120 Type Weapon - Musical Instrument
MATK 220 Equip Locations Main Hand
Defense 0 Equippable Jobs Bard / Dancer
Range 1 Equip Gender Male
Slots 2 Equip Upper None
Weight 110 Min Equip Level 215
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_All,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"TR_METALIC_FURY",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"TR_SOUNDBLEND",15;
               bonus2 bSkillAtk,"TR_METALIC_FURY",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}

Set Script
Crown of Good and Evil (Trouvere & Troubadour)
Evil Spell
Crime Violin
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
Crown of Good and Evil (Trouvere & Troubadour)
Crime Violin
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}