Flush Safety Lute
| Item ID | 570033 | Name | Flush Safety Lute |
|
A Safety Lute enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ Increases Ranged Physical Damage by 10%. Increases damage of Severe Rainstorm and Rose Blossom by 20%. _______________________ Refine Level +7: ATK +70 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Increases damage of Rose Blossom by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. Decreases Severe Rainstorm skill cooldown by 2 seconds. Increases damage of Rose Blossom by additional 10%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%. _______________________ Type: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 250 Troubadour |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HLUTE | ||
| Attack | 200 | Type | Weapon - Musical Instrument | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
}
}
}
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