Trumpet Shell-LT
| Item ID | 570027 | Name | Trumpet Shell-LT |
|
An improved version of the conch trumpet that makes a mysterious sound.
Resonates with Hero's Boots-LT. _______________________ MATK +230 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 20%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. Increases damage of Reverberation and Metallic Sound by additional 20%. _______________________ When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: Magical Damage with every element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Minstrel classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Trumpet_Shell_K_LT | ||
| Attack | 160 | Type | Weapon - Musical Instrument | ||
| MATK | 230 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"WM_METALICSOUND",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
if (.@r>=9) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
|
||||
|
bonus bSMatk,2; bonus bMatkRate,10; |