Metallic Vibration Booster Violin
| Item ID | 570010 | Name | Metallic Vibration Booster Violin |
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An Instrument designed to help adventurers grow.
_______________________ Cannot be refined normally. _______________________ MATK +180 _______________________ MATK +2% _______________________ For each Refine Level: MATK +3 _______________________ For each 15 Base Level: MATK +1% (Applies up to Base Level 195) _______________________ Refine Level +7: For each 2 Levels of Musical Lesson: Increases Magical Damage with every element by 2%. _______________________ Refine Level +9: Decreases Metallic Sound skill cooldown by 2 seconds. Increases damage of Reverberation and Metallic Sound by 25%. _______________________ Refine Level +11: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Increases Magical Damage with every element by additional 15%. _______________________ Refine Level +13: Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ Type: Musical Instrument Attack: 150 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Minstrel |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | MV_B_Violin | ||
| Attack | 150 | Type | Weapon - Musical Instrument | ||
| MATK | 180 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bMatkRate,2+(min(BaseLevel,195)/15);
bonus bMatk,3*.@r;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON");
}
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",25;
bonus2 bSkillAtk,"WM_REVERBERATION",25;
}
if (.@r>=11) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
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