Patent Trumpet Shell
| Item ID | 570009 | Name | Patent Trumpet Shell |
|
A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero's Boots: INT +10, MATK +7%. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Minstrel |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Trumpet_Shell_K | ||
| Attack | 160 | Type | Weapon - Musical Instrument | ||
| MATK | 230 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=9) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
if (.@r>=11) {
bonus bMatkRate,7;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bInt,10; bonus bMatkRate,7; |
||||
|
bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12; |
||||
|
bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12; |