Time Gap Judgment Knuckle
| Item ID | 560072 | Name | Time Gap Judgment Knuckle |
|
A knuckle filled with magical power flowing from the gap of time.
_______________________ Critical +5 _______________________ Increases damage of Blazing Flame Blast by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Blazing Flame Blast by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15, C.RATE +5. _______________________ Refine Level +11: Increases damage of Blazing Flame Blast by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Inquisitor): Increases damage of Explosion Blaster by 25%. Increases Ranged Physical Damage by 15%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Blazing Flame Blast and Explosion Blaster by additional (the sum of refine level)%. Decreases Blazing Flame Blaster and Explosion Blaster skill cooldown by 0.3 seconds. _______________________ [Bonus by Grade] [Grade D]: P.ATK +5 [Grade C]: Damage of Blazing Flame Blaster +15%. [Grade B]: Ranged Physical Damage +10%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Knuckle Attack: 240 Weight: 250 Weapon Level: 5 _______________________ Requirement: Base Level 250 Inquisitor |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Time_Gap_IQ_Knuckle | ||
| Attack | 240 | Type | Weapon - Knuckle | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Monk | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 250 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,20;
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bLongAtkRate,15;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-300;
bonus2 bSkillCooldown,"IQ_BLAZING_FLAME_BLAST",-300;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",.@sum;
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",.@sum;
}
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