Flush Safety Knuckle

Item ID 560038 Name Flush Safety Knuckle
Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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ATK +10%
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Increases damage of Knuckle Arrow and Explosion Blaster by 20%.
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Refine Level +7:
ATK +70
Increases Attack Speed (decreases After Attack Delay by 15%).
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Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Increases damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%.
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Type: Knuckle
Attack: 240
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Inquisitor
Weapon Level 5 Identifier F_Ein_1HKNUCK
Attack 240 Type Weapon - Knuckle
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Monk
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 180 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
      bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
      bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
      bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
         bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
         bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
         bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
      bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
            bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
         }
      }
   }
}